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My name is Shawn and welcome to Polaris, which among other things is a brand of snow-mobiles; but I actually had the north star in mind. But my handle means whatever you want it to, really. I encourage you to listen to all of my music tracks and share them with your buddies. The songs are available in the typical MP3 format we've all grown accustomed to. Bitrates range. I've also included both complete and incomplete tracks. Why include unfinished songs? Some songs take me ages to finally finish, so until then, you're entitled to a preview of what it might sound like.  

I recently upgraded hosting service for this website so these music files should download much faster. Please email me with comments, suggestions or criticism. I always enjoy feedback.
 Complete Tracks Listing      

Title

File Size

Length

Date

Genre

 Style

 

4.1 MB
3.4 MB
5.0 MB
6.3 MB
3.9 MB
6.5 MB
5.0 MB
6.5 MB
3.3 MB
4.1 MB
3.6 MB
7.4 MB
2.4 MB
2.7 MB

1:52
1:47
2:41
3:20
2:03
3:27
2:41
2:24
1:44
2:03
1:55
3:57
1:16
1:24

July 17, 2000
December 23, 2000
September 27, 2001
March 29, 2002
April 12, 2002
April 21, 2002
May 25, 2002
January 7, 2003
December 30, 2002
June 3, 2002
May 7, 2003
September 20, 2003
December 28, 2003
February 18, 2004

Drum and Bass
Dance
Electronic
Dance
Electronic
Soundtrack
Soundtrack
Soundtrack
Soundtrack
Orchestral
Soundtrack
Electronic
Acoustic
Electronic

Mellow, calm
Temple techno
Drum and piano
Happy dance
Old Game Boy
Military
Thriller, Shocker
Thriller
Fast-paced
Depressing
Dark
Fickle
Depressing Piano
Dark and Deep

 Incomplete Tracks Listing      

Title

File Size

Length

Genre

 Style

 

2.0 MB
4.0 MB
1.8 MB
1.4 MB
1.8 MB
1.9 MB
2.6 MB
2.0 MB
2.6 MB
3.2 MB

1:02
2:08
0:57
0:46
0:45
1:01
1:24
1:04
1:54
2:15

Trance
Electronic
Trance
Crap
Acoustic
Crap
Electronic
Electronic
Popish
Popish

Mellow, relaxing
Fast-paced
Calm, deep
Ear-piercing
Ambient
Guitartastic
Orchestral
Dark, Foreboding
Electronic
Electronic

 *to obtain tracks in their original .IT Impulse Tracker format, please email me. All tracks Copyright (C) 1999 - 2006 Polaris.

Want to use some tracks in a presentation or video?
     No complaints here, just drop me an email to let me know which tracks you plan to use. I've had plenty of requests in the past and I'm not likely to turn you down. I had one guy use Undercover as a theme to some paranormal investigations website, so I'm not about to turn you down. I simply want to see how my music is used. Music can only indulge one of the senses, but a video or interactive presentation can do so much more.

How do you write your music?
     I started playing around with a program called ModPlug Tracker about seven years ago. This program allows you to play 'mod' music files and create your own. The best way to think of a mod file is to use an example. Remember those old fashioned player pianos that would scroll through specialized sheet music with small holes in it? Depending on where the holes were in the paper, the piano would know which key to suppress. Mod music is something like that in that it is sequenced. The computer plays samples at varying frequencies as it scrolls through sheets of code. For this reason, mod playback does take some CPU processing depending on the number of channels in the song. Each channel can play one sound effect at a time. Therefore, to create the effect of a chord, you might need three or four channels playing different notes all at once. ModPlug is a free         

program and it's easy to learn since you can open other artist's mod files and see how the code functions as the song plays.

AMOD Project
         AMOD is a single-player upgrade game mod for Half-Life I. While the graphics aren't so impressive, I hope you will find the soundtrack to be enthralling- after all, I did write it. You can check out the game here, but you will need the original Half-Life executable to run the game. Since the game sucks hardcore, I suggest you just download the soundtrack, since it is the only thing which adds the slightest bit of interest to the gameplay. Unfortunately, the Half-Life engine does not support mp3 in it's base state. While the Natural Selection mod features MP3 integration, the AMOD development team did not put forth the effort to code in this feature. So, in the actual game, the sound files are all reduced to PCM wav format at 22,050 khz mono. If you don't know what that means, it means bad. Real bad.

Last updated February 9, 2006